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This is mostly aimed at mod makers, but there is no reason you cant modify your own entitie def to suit your needs
like adding comments or evin changind the colours of entities :)

There 2 main typed u will ever use
1 is a brush based and other a non resizable entitie
To get a resizable brush use the ? instead of using the bounding box dimensions
Bounding box u see in rad is "(-16 -16 -16) (16 16 16)" [if none u will replace it with a ?]
Anything after the "?" or "(-32 -32 -16) (32 32 16)" is flags for given entitie, this will show up as selction boxes in the entitie window [shortcut key 'N']
seperated by a space, the folwing check box for flags add to a total
1st spawnflag=1
2nd spawnflag=2
3rd spawnflag=4
4th spawnflag=8
5th spawnflag=16
6th spawnflag=32
etc
Note: The last few are taked up by the 'NOT IN' this game style spawnflag

The "(.3.3.1)" is the colour u see in riadant, both brush based and entitie [red, green, blue] values

Anything between /* and *\ will all aply to the entite listed after QUAKED

The QUAKED part you dont see, after that is its name u see in qeraidant entite list

////////////////////////////add this to def and look see :)//////////////////////////////////////////
/*QUAKED TEST_non_resize (.3 .3 1) (-16 -16 -16) (16 16 16) Not_in_Deathmatch Trigger_Spawn
*\

/*QUAKED TEST_resizable (1 0 0) ? Sflag1 Sflag2 Sflag4 Sflag8 Sflag16
*\

/*QUAKED TEST_resizable2 (0 1 1) ? X X X X class1 class2
this area is for comments [comments apear in the entitie window [shortcut key 'N']]
add anything ua like, like refences on trigger wait = [default] .2

note the next line defines a model you will see in radiant 3D view [i have used the "hmg_mod_cooling" for refrence]
model="models\pu_icon\coolmod\tris.md2"
*\
///////////////////////////////////////////////////above here///////////////////////////////////////////////




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15/Dec/03


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