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Before you read this I have a new qe4 file
that will work in every installed directory for kingpin
Just extract the file to your KPRAD dir.
all you need to do is make sure preferences (p) are targeted to
kingpin.exe
then load project from File
menu. (below for refrence)
It seems people are having a lot of problems compiling with
kpradiant menu's
To the best of my knowledge I will help ease those head aches
First we need to find kingpin.qe4 You will find it on installed
directory \kingpin\kprad (e.g. d:\games\kingpin\kprad/kingpin.qe4).
Now open it with notepad

This is the original kingpin.qe4, its on the CD if u ever stuff
your own.
All the lines with // will be removed by editor once kpradiant
has been open
If you were lucky enough to install kingpin in the default directory
then all u need to fix is the RSHCMD path
eg. "rshcmd" "c:\Progra~1\kingpin\kprad\"
For the rest of us who haven't instaled kp in default directory,
you have got some more edditing to do

The highlighted parts are what need to be edited.
By default the "rshcmd" is "" quoted
out.
When you load up kpradiant it sets the last used path to
~\kingpin\kprad, windows stores this in directory cache
So when you go to compile and you just loaded up kpradiant the
path kpradiant compiles .exe's in is kingpin\kprad
If you happen to have load last map on open turned off then you
will need to load a previous map to compile,
thus settings the last used directory as \kingpin\main\maps.
This is why people need to put compile.exe's into maps folder
If you set "rshcmd" it will define the directory that
DOS needs to find compile .exe's (e.g. d:\games\kingpin\kprad)
Also note all maps must be saved in \kingpin\main\maps
to compile (unless you are making a mod and want to set map path's("mapspath"
"remotebasepath" "basepath") etc, accordingly)
All DOS command's need to b 8 characters thus the progra~1, ALL
editor commands can be normal names (e.g. texturepath, autosave)
This is not a tut on how to use DOS so if you cant work out the
file name u may need to find a DOS tut :).
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Once you have completed editing the kingpin.qe4 you can
now save it, save as would be a good option to keep
the original on hard drive
Now that it is renamed and saved you will need to tell
kpradiant that you have a new project for it to load. It
will be were you have saved it in notepad, preferably in
\kingpin\kprad
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I have made some kingpin.qe4 files to download for people that
are having problems editing there's
I also added some commonly used path's
With all these charecters, paths added correctly you should stop
geting the commen errors like
Cant find map
colourmap not found
Bad command/file name
No rightclick in editor for entities
Having to close Raident before compiling a new map
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