{ // maps will be loaded and saved from /maps "basepath" "c:\Progra~1\kingpin\main" // you are using your local machine to bsp, set rshcmd to "" // and remotebasebath to the same thing as basepath. // if you are using a remote unix host, remotebasepath // will usually be different. "rshcmd" "c:\Progra~1\kingpin\kprad\" "remotebasepath" "c:\Progra~1\kingpin\main" // the entity classes are found by parsing through // all the files in , looking for // /*QUAKED comments "entitypath" "c:\Program Files\kingpin\kprad\*.def" // the "textures" menu is filled with all of the directories // found under . All texture references from maps // have implicitly prepended. // The textures directory can be duplicated on a local harddrive // for better performance. "texturepath" "c:\Program Files\kingpin\main\textures" // every five minutes, the editor will autosave a map if it is dirty. // this should be on a local drive, so multiple people editing // maps don't collide "autosave" "c:\autosave.map" // the "bsp" menu in KPRadiant is filled with the following bsp_* commands // when selected, the value string will be expanded then executed in the // background. // ! will be replaced with // $ will be replaced with /maps/ // @ is changed to a quote(in case you need one in the command line) "bsp_Relight" "!kpbsp -onlyents $ && !kprad -gamedir c:\Progra~1\kingpin\main\ $" "bsp_Entities" "!kpbsp -onlyents $" "bsp_FullVis (qrad -extra)" "!kpbsp $ && !kpvis $ && !kprad -bounce 4 -extra -gamedir c:\Progra~1\kingpin\main\ $" "bsp_FullVis " "!kpbsp $ && !kpvis $ && !kprad -gamedir c:\Progra~1\kingpin\main\ $" "bsp_FullVis (norad)" "!kpbsp $ && !kpvis $" "bsp_FastVis" "!kpbsp $ && !kpvis -fast $ && !kprad -gamedir c:\Progra~1\kingpin\main\ $" "bsp_FastVis (bleed)" "!kpbsp $ && !kpvis -fast $ && !kprad -nostopbleed -gamedir c:\Progra~1\kingpin\main\ $" "bsp_only (novis/norad)" "!kpbsp $" }