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STRAFE..........STRAFE..........STRAFE!!! The most important thing I believe in moving effectively in Kingpin is strafing. It makes you a very effective attacker and an extremely difficult target. The best players normally have the best strafing patterns. NEVER NEVER NEVER use your turn keys. Have your keyboard set up so your strafe keys (walk left and right keys) take the place of your turn keys. Its best to run around everywhere in a sideways motion. Then use your mouse to turn your character. NEVER NEVER NEVER use your turn keys. I can't stress how important it is to learn good strafing techniques. "Practice your strafing by finding a pillar in an appropriately open area. Run around the pillar using your movement keys in tight circles. Once you Have mastered going one way start circling in the other direction. Then next time you are in a fire fight circle strafe around while shooting and see what a difference it makes." Pearls of Wisdom courtesy of |TF|Uber_Ho
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Another very important move is the jump. More than just for getting around the map the jump is an awesome attacking and defending move. It is near impossible to kill a jumping target with most weapons and the jump is an awesome attacking platform. "The strafe alone, will not save you from a deadly enemy in combat. Although the strafe will make horizontal aiming difficult for your enemy, that little extra "jump", will make it that little extra difficult for your opponent to hit you, especially if they are using a piercing weapon such as a HMG. Yet when it comes to weapons such as the rocket launcher, jumping becomes a priority tactic. Because the most effective method in damaging someone with a rocket, is by aiming at their feet. In order to guarantee a hit, in order to reduce splash damage from such a hit, a jump effectively timed, will save you at least a few health/armor points. Jumping, while very close to your enemy, can also, from time to time, confuse them, and allow them to lose track of your exact location, which can add those few extra shots, that can guarantee a frag =) In terms of attack, I primarily use the jump when using the explosive weapons (grenade and rockets). When using rockets, and attacking, the jump, will give you that extra bit of height, allowing a more precise aim, at your target, with a greater chance of securing a hit. When using a grenade, that extra bit of height gained through jumping, will allow you to shoot your grenades further, perfect for long distance attacks =) In terms of general maneuverability, the jump is the perfect tactic to save time. Either through the use of double jump, or jumping up onto ladders, or jumping onto railings of steps, such as those in kpdm2. All these moves will effectively save u time, enough to get away from a flamer LIKE ZOLT =)" Pearls of Wisdom courtesy of |TF|SYKO ![]() |
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The duck/crouch is another affective move but in my books not as broadly affective as the jump. Certainly in some situations crouching is a winning move and will get you many frags. There is nothing more surprising then to bump into an opponent round a bend and be shooting at thin air as he ducks underneath you and disembowels you before your eyes. "duckČ 'bend (the head or body) quickly to avoid a blow or being seen' The Concise Oxford Dictionary Ducking is a great way to take out your opponents by surprise e.g. when running down corridors and an opponent appears around a corner running towards you, the natural reflex action is to shoot, but if you duck and fire, 90% of the time you will frag the bastard first. I've fragged many a player this way, and the usual response it 'WTF? I shot you first'. Even if your opponent has the HMG the first projectile will hit you maybe the second, but by then you are firing three round into his balls, or one with the shotty. If you find a player ducks at the same time as you, quickly release the 'crouch' button and hit the 'jump' button (If you time it right you get quite a bit of height as it's like a spring type action), aim directly down at your feet and frag the bastard in the top of his head. Pearls of Wisdom courtesy of M]o[B Snake
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